Module World
The game world.
Functions
constants () | A table of constants that describe the game rules and physics. |
height () | The height of the stage. |
inAnyZone (ship) | Checks whether a ship is currently in any stage zone. |
inZone (ship, tag) | Checks whether a ship is currently in a specific stage zone. |
numShips () | The total number of ships in the game. |
teamSize () | The number of ships assigned to each user loaded ship program. |
time () | The current time of the game. |
touchedAnyZone (ship) | Checks whether a ship's path from last tick to this tick intersects any part of any stage zone. |
touchedZone (ship, tag) | Checks whether a ship's path from last tick to this tick intersects any part of a specific stage zone. |
walls () | A table of all the walls on the stage, including the outer walls. |
width () | The width of the stage. |
zones () | A table of all the zones on the stage. |
Tables
Constants | Constants that help define the game rules and physics. |
Wall | Specifies the position and size of a wall. |
Zone | Specifies the position, size, and tag of a zone. |
Functions
- constants ()
-
A table of constants that describe the game rules and physics.
Return value:
A table of key-value pairs defining constants about the game rules and physics.See also:
- height ()
-
The height of the stage.
Return value:
The height of the stage. - inAnyZone (ship)
-
Checks whether a ship is currently in any stage zone.
Parameters
- ship: The ship to check.
Return value:
true
if the ship is in any stage zone,false
otherwise.See also:
- inZone (ship, tag)
-
Checks whether a ship is currently in a specific stage zone.
Parameters
- ship: The ship to check.
- tag: The tag of the zone to check.
Return value:
true
if the ship is in the stage zone with the given tag,false
otherwise.See also:
- numShips ()
-
The total number of ships in the game.
Return value:
The total number of ships. - teamSize ()
-
The number of ships assigned to each user loaded ship program.
Return value:
The number of ships assigned to each team. - time ()
-
The current time of the game. Time increases by one each tick and does not reset between rounds.
Return value:
The current time. - touchedAnyZone (ship)
-
Checks whether a ship's path from last tick to this tick intersects any part of any stage zone.
Parameters
- ship: The ship to check.
Return value:
true
if the ship touches any stage zone,false
otherwise.See also:
- touchedZone (ship, tag)
-
Checks whether a ship's path from last tick to this tick intersects any part of a specific stage zone.
Parameters
- ship: The ship to check.
- tag: The tag of the zone to check.
Return value:
true
if the ship touches the stage zone with the given tag,false
otherwise.See also:
- walls ()
-
A table of all the walls on the stage, including the outer walls.
Return value:
A table with details of all the walls on the stage.See also:
- width ()
-
The width of the stage.
Return value:
The width of the stage. - zones ()
-
A table of all the zones on the stage.
Return value:
A table with details of all the zones on the stage.See also:
Tables
- Constants
- Constants that help define the game rules and physics.
Fields:
- SHIP_RADIUS: The radius of a ship. (8)
- LASER_SPEED: The distance a laser travels each tick. (25)
- LASER_HEAT: The number of ticks it takes for a laser gun to cool down before it can fire again. (5)
- LASER_DAMAGE: The amount of energy depleted by a laser when it hits. (4)
- TORPEDO_SPEED: The distance a torpedo travels each tick. (12)
- TORPEDO_HEAT: The number of ticks it takes for a torpedo gun to cool down before it can fire again. (100)
- TORPEDO_BLAST_RADIUS: The radius of the blast caused by a torpedo explosion. Any ship closer to the blast center will take damage. (100)
- TORPEDO_BLAST_FORCE: The magnitude of force from a torpedo blast to a ship located exactly at the center of a blast. (30)
- TORPEDO_BLAST_DAMAGE: The damage caused by a torpedo blast to a ship located exactly at the center of a blast. (30)
- DEFAULT_ENERGY: The amount of energy a ship starts with each game and each round. (100)
- MAX_THRUSTER_FORCE: The maximum force a thruster can emit. (1.0)
- WALL_BOUNCE: The portion of the colliding force that is reflected back into a ship when it collides with a wall. A value of 1.0 would mean a ship loses no momentum when hitting a wall. (0.5)
- Wall
- Specifies the position and size of a wall.
Fields:
- left: The x coordinate of the left side of the wall.
- bottom: The y coordinate of the bottom side of the wall.
- width: The width of the wall.
- height: The height of the wall.
- Zone
- Specifies the position, size, and tag of a zone.
Fields:
- left: The x coordinate of the left side of the zone.
- bottom: The y coordinate of the bottom side of the zone.
- width: The width of the zone.
- height: The height of the zone.
- tag: The tag that identifies the zone. Not necessarily unique, and may be empty.