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PostPosted: Mon Oct 14, 2013 1:36 am 
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Joined: Sat Nov 17, 2012 5:03 am
Posts: 88
  • Replays!
    • Replays include game graphics, video player controls, output consoles, and full results.
    • Replays are saved as HTML files. View them locally or post them online to show off your creations. Rendering is HTML5 Canvas and Javascript using KineticJS.
    • Sample:battle2-2013.10.05-17.03.40.html
    • Overview video: BerryBots replays
    • How to save replays:
      • GUI: The results dialog now contains "View Replay" and "Save Replay" buttons.
      • Raspberry Pi: Pass "-savereplay" to
      • Sample Game Runners: Check the "Save replays" checkbox.
      • Game Runner API: Call "MatchRunner.saveReplay()".
  • Revamped stage preview. Larger image and more info, like stage size, team size, and stage ships. (Sample)
  • Game Runner API updates.
    • Added "MatchRunner.saveReplay()" to save the replay of the last result returned by "MatchRunner.nextResult()".
    • Added "RunnerForm.addCheckbox()" to allow boolean form inputs (e.g., "Save replays").
  • Updated to LuaJIT 2.0.2, SFML 2.0+, and wxWidgets 2.9.5.
  • Added a 20 lap limit to RaceTrack sample stage.
  • Bug fix: Crash when switching between Game Runner and normal matches.
  • Bug fix: Crash when previewing stages with no description.
  • Bug fix: Crash when closing Error Console on Linux/GTK.
  • Bug fix: Incorrectly calculating per-ship scores in batchduels sample runner.
  • Bug fix: Rendering negative energy in dock for destroyed ships.
  • Bug fix: Debug gfx circles are too coarse (only 30 points).

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